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Joined 2 years ago
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Cake day: July 9th, 2023

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  • It sounds like they had moved to a more restrictive system. It’s been a long time since I played KF2, so my memory could be suspect, but I recall your “character” being not much more impactful than a weapon skin.

    The meat and potatoes was actually what class you picked, which perks you selected from that class (you got a new choice every 5 levels or so), and then what weapons you rolled with. This will be hypothetical because I don’t actually know the particulars, but I think it’s generally illustrative of KF2’s progression design:

    Load in, select Demolitionist class, get a +1%/level damage bonus with explosives and incendiaries as my class trait. Hit level 5. Choose between doubling the AOE of my Molotov cocktails or being able to carry two extra frag grenade. And so on. Any “character” could be any class, and could freely tailor perk choices to their liking.


  • This isn’t a direct answer to your question per se, but if this a topic that interests you, I can’t recommend The Right Stuff enough. I’ve not seen the film from the 80s, though by all accounts it’s pretty good, but the book is an excellent overview of the early days of space exploration, when the exact sort of questions that you ask here were being bandied about by the fledgling, pre-Apollo program NASA.

    The focus of the book is on the first wave of astronauts who, as someone else mentioned, were pulled primarily from combat aviation backgrounds. I recall several passages which detailed their reactions to the sorts of psychological testing that they were undergoing, usually complete with humorous anecdotes.