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Joined 1 year ago
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Cake day: March 18th, 2024

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  • Yeah, but then you have to sift through the files with Canadian cable channel watermarks in the corner, and if you decide you want subtitles, you might not have them available.

    But since you pointed it out, I don’t think there’s any kind of video that can’t be pirated easily, which makes the presence of DRM even dumber.







  • There are challenge runners who’ve beaten the entire game with only salami for weapons. Oil puddles are just a small part of it. There was a part in act 3 where I was denied entry to a place by failing a speech check. I could have possibly brute forced my way in and murdered everyone, but instead I found a back door that was three stories up on a balcony, cast flight on my rogue, and had him stealth in to achieve the objective. That’s emergent design. Solutions to problems that weren’t explicitly programmed in but work because the rules are loose and can be applied intuitively. There’s a part in the game where you have to cross a bridge blocked off by some high level enemies, and there are a ton of ways to get across the bridge that I know of, several of which the developers didn’t intend for, and probably dozens more that I’ve never even seen before, because the game just lets you run loose with its systems.

    That’s depth.




  • With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

    You could make a game a third of the size of BG3, and it would still be excellent value for BG3’s asking price. And no, you shouldn’t attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don’t try to hit a home run on the first pitch.



  • Game preservationists have long argued that a move to a digital-only future will cause games to be lost forever if proper preservation measures aren’t put in place.

    There are already scores of online-only titles that can no longer be played either due to their delisting or servers being shut down. In some cases, game discs serve only as physical entitlement keys to be able to play the digital version of the game, meaning if the digital store itself shuts down in the future the disc will become useless.

    Once again, the key to preservation is DRM-free, not physical media. We were already headed toward a future with no physical media for games, and these tariffs will only accelerate that. They may be a similar accelerant in the death of consoles.




  • Which of those issues you criticised are highlighted in the game trailers and ads that were run?

    The stronghold, at the very least. It was a major problem in the first game to have your base of operations be a thing that you had to return to with travel time, so it’s a significant course correction to have it come with you.

    It’s way too reductive to say that people bought this one or not based on trailers and impressions. That’s absolutely a part of it, but everyone I spoke to, admittedly a small sample size, who played the first game and not the second, even people who really liked that first game, was because that first game is such an endurance test. There’s little else besides combat, and there’s so much of it. Eventually it leads to decision fatigue. Even the people who really wanted to play the second game were daunted by having to start it, and they felt that they needed a breather before starting it, which in most cases led to them not getting around to it.

    It’s also quite likely that people just don’t want more RtwP. I don’t think it’s a coincidence that PoE2 got that turn-based mode post-release, or that the Torment follow-up went turn-based, or that Larian ultimately stuck to turn-based for BG3 after their previous two games were turn-based. RtwP is why it took me so long to get around to playing either PoE game.

    Speaking of BG3, and unintentionally sticking with the Deadfire theme, a rising tide lifts all boats, and that game made people hungry for more. I disagree with Sawyer that the difference between PoE and BG3 is simply “budget”, but I do think there’s reason for Microsoft to want “one of those”, if they’re so inclined, and it’s now been made cheaper to produce since Avowed exists and can be iterated upon.