The parkour system in unity is the most advanced, most fluid one in the whole series!
The parkour system in unity is the most advanced, most fluid one in the whole series!
Since nobody mentioned it before, Stanley parable.
If I had to describe it with one sentence: you’re not playing the game, it plays you. I played a lot of games but this one stuck in my head. It awards for thinking outside the box.
Any other title like antichamber were already mentioned ^^
IMO we really should try to look at these games as “new ones” and not put them into a Schublade (pigeonhole). Please correct my phrasing if I’m wrong.
It’s its own style, gameplay and story. Sure we can make comparisons but we shouldn’t expect them to be like the games we compare them with. As an example, Avowed was compared to Skyrim and people immediately jumped the train and accused it of being too linear, not big enough and not having much choices. Undeserved because it’s nothing like Skyrim, at least for me.
I hope Rebellion didn’t chase any trend and had its own ideas but we will see. And btw: never, NEVER preorder!