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Joined 1 month ago
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Cake day: January 12th, 2025

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  • You’re right, my bad. I should have worded that reply better.

    I meant it as a tool to help you code etc it’s useful, especially if you know some coding. It can help you to say finish a game by coding mechanics you don’t quite know how to make work which you can then fix up yourself with the desired parameters etc.

    If it helps with finishing your idea of a game (especially if it’s something like the first game you’ve ever made), it’s useful in order to learn some of the workflow involved in making a game.





  • •Ok, I know the researching ability of people has decreased greatly over the years, but using “knowyourmeme” as a source? Really?

    • You can now run optimized open source diffusion models on an iPhone, and it’s been possible for years. I use that as an example because yes, there’s models that can easily run on an Nvidia 1060 these days. Those models are more than enough to handle incremental changes to an image in-game

    • Already has for awhile as demonstrated by it being able to run on an iPhone, but yes, it’s probably the best way to get an uncanny valley effect in certain paintings in a horror game, as the alternatives would be:

    • spending many hours manually making hundreds of incremental changes to all the paintings yourself (and the will be a limit to how much they warp, and this assumes you have even better art skills)
    • hiring someone to do what I just mentioned (assumes you have a decent amount of money) and is still limited of course.

    • I’ll call an open source model exploitation the day someone can accurately generate an exact work it was trained on not within 1, but at least within 10 generations. I have looked into this myself, unlike seemingly most people on the internet. Last I checked, the closest was a 90 something % similarity image after using an algorithm that modified the prompt over time after thousands of generations. I can find this research paper myself if you want, but there may be newer research out there.




  • Having been near death a couple times, I can say the human body seems to have mechanisms for physical trauma death more than advanced synthetic techniques.

    Bleeding out really just gets you very cold pretty quickly, and then very, very sleepy. Also a warm, cozy feeling the closer you get to falling asleep. Drowning is similar, and so is asphyxiation but there’s a bit more panic and random colors first with asphyxiation before the void kicks in. You’d think it’d be the same as drowning but no - maybe with water there’s some primordial memory of the womb that activates?

    If you do have a chance at surviving tho, make sure you stay awake.