Ashtear@lemm.ee to Games@lemmy.worldEnglish · 3 days agoBaldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offerwww.pcgamer.comexternal-linkmessage-square174fedilinkarrow-up1530arrow-down16cross-posted to: games@sh.itjust.works
arrow-up1524arrow-down1external-linkBaldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offerwww.pcgamer.comAshtear@lemm.ee to Games@lemmy.worldEnglish · 3 days agomessage-square174fedilinkcross-posted to: games@sh.itjust.works
minus-squareSmoothOperator@lemmy.worldlinkfedilinkEnglisharrow-up14·3 days agoIndeed, as the article writes Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio’s following games.
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up9arrow-down2·2 days agoSkyrim wasn’t “weird” by any definition I’d use. More like bland.
minus-squareGalle_@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 days agoWe’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.
Indeed, as the article writes
Skyrim wasn’t “weird” by any definition I’d use. More like bland.
We’re talking about an article that considers Baldur’s Gate 3 to be weird and ambitious. Words don’t have meanings anymore.