• mogoh@lemmy.ml
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      5 months ago

      It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

      • dustyData@lemmy.world
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        5 months ago

        It’s a crash log, not an error log. It’s probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.

      • 9point6@lemmy.world
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        5 months ago

        So

        300×1024×1024= 314,572,800kb

        Assuming something like 200 bytes per log line

        x5 = 1,572,864,000 logs

        Assuming this is your standard console port with a 60fps frame rate lock:

        ÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407… days

        You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

        Given that’s probably not what’s happened, this is a particularly impressive rate of erroring

        • mogoh@lemmy.ml
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          5 months ago

          Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.