• DragonTypeWyvern@midwest.social
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      5 months ago

      Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.

      (This belief may be out of date)

    • mogoh@lemmy.ml
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      5 months ago

      It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

      • 9point6@lemmy.world
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        5 months ago

        So

        300×1024×1024= 314,572,800kb

        Assuming something like 200 bytes per log line

        x5 = 1,572,864,000 logs

        Assuming this is your standard console port with a 60fps frame rate lock:

        ÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407… days

        You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

        Given that’s probably not what’s happened, this is a particularly impressive rate of erroring

        • mogoh@lemmy.ml
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          5 months ago

          Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.

      • dustyData@lemmy.world
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        5 months ago

        It’s a crash log, not an error log. It’s probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.

  • yetAnotherUser@discuss.tchncs.de
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    5 months ago

    Ok, but the second tweet is a bit redundant

    Like what else would a .log file be? A video file? A Word Document? An executable?

    Do you really need to inspect the properties to be told: “This .log file is certainly containing text. Thank you for installing Windows 10. Save 5% on your Office 365 subscription with code ‘ILOVEMICROSOFT’”

    • pixeltree@lemmy.blahaj.zone
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      5 months ago

      You should have rolling log files of limited size and limited quantity. The issue isn’t that it’s a text file, it’s that they’re not following pretty standard logging procedures to prevent this kind of thing and make logs more useful.

      Essentially, when your log file reaches a configured size, it should create a new one and start writing into that, deleting the oldest if there are more log files than your configured limit.

      This prevents runaway logging like this, and also lets you store more logging info than you can easily open and go through in one document. If you want to store 20 gb of logs, having all of that in one file will make it difficult to go through. 10 2 gb log files is much easier. That’s not so much a consumer issue, but that’s the jist of it.